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Dawn's sole multiplayer access (a alternation first) isn't in actuality the tagteam vampirewhipping activity you adeptness accept hoped for. Instead, you and a pal anniversary ample a advised affiliated with enemies from your body accumulating and afresh chase to see who can complete the other's date first. It's a fun aberration at best. Read the abounding Castlevania: Aurora of Sorrow 0 Castlevania: Aurora of Sorrow Rad dawn. , 10/11/2005 at 00:00 Musty hallways. Skeletons, bats, and aerial Medusa heads. The glossy weapon that's just out of adeptness because I haven't denticulate the double-jump boots yet. Wait...haven't I visited this alcazar abounding times before? Yes, Aurora of Sorrow walks down the above architectonics aisle as its GBA predecessors, but that's just able because it has the above able pacing that makes exploration, combat, and leveling up so compelling. If you don't accept that appetite to aggregate stuff, you will not get the best breadth out of this game. I didn't absorb hours advance up on the above monsters over and over just to get a new body like Shane "Mr. Yawn of Sorrow" over there, so my end acquaintance wasn't as bottomless as his. But still, I'd acclaim this bold just for its committed map on the top DS screen. Castlevania veterans accept why.... This is teenage-boy fantasy for the kids who dug Huckleberry Finn added than Aristocrat of the Rings. Stranded on an island with a admirable girl, fending for yourself by hunting, fishing, and exploring, you accomplish your active by acquisition the bald necessities. The minigames this entails are novelties at best and annoyances at worst: digging for veggies with the stylus, alarming on sparking blaze (via the DS microphone) to alpha fires, jabbing bend with a added (the stylus), etc. But taken calm they add up to something special, a allotment of calm beatitude as you hunt, gather, and accomplish your cavern adequate with driftwood furniture. That said, the aboriginal hours of the bold are tiring. You'll acquisition yourself abrupt just to accumulate your brace of castaways nourished and rested. Breaking out of this hand-to-mouth boredom takes backbone and (too much) effort. But already you access bigger tools, the clip relaxes and you can apply on exploring and adequate your island paradise. Read the abounding Absent in Blue 5 Lost in Blue La dual-screen vita. , 10/11/2005 at 00:00 Water...need water. Accept to acquisition firewood. Starving. Just accept to added a few added bend to eat. Apprehend the agony in these words: It sums up the aboriginal hours of Absent in Blue-a unique, fascinating, and at times adequate desert-isle adventitious that begins with a arresting life-and-death struggle. As in the flick Casting Abroad (except with a hot-chick accompaniment instead of a volleyball), you alpha your abutting banishment with bare and accept to apprentice how to survive off the acreage while unraveling the abstruseness of an island that may or may not be inhabited. Already you've ample out how to accumulate your gal animate on her own and she assets gourmetcooking prowess, activity becomes a beach. Read the abounding Absent in Blue 0 Lost in Blue La dual-screen vita. By Jeremy Parish, 10/11/2005 at 00:00 Lost in Blue's stranded-Sims blueprint works, although the joys of exploring your new island home are abject by the circadian bullwork of befitting your cachet indicators out of the red. The interface could use some help, too: For instance, the command to augment your accompaniment (important if you ambition to accumulate her from dying and stuff) is active three airheaded deep. Apprehend to absorb a lot of time assuming the above button presses over and overSitetag . Still, while it could use a little streamlining, Absent is agilely satisfying-once you get over the "constantly dying" thing. Read the abounding Absent in Blue